Game-data reference · Draft

Survival Guide

Zones, enemies, bosses, perks, and everything the rampage throws at you.

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01 / Walkthrough

The full route spans ten runs : Normal, followed by New Game+1 through New Game+9. Earn Score to open boss doors; defeat a zone boss to advance west. Each run culminates in Heaven. The guide estimates roughly 23–26 hours to the Secret Ending for the full route.

After a completed run, progression rewinds and purchased Perks carry forward. Later cycles multiply challenge and rewards. The guide mentions Automatic Blitz + Iconic Pinball from NG+1, but does not define “Iconic Pinball” separately.

02 / Zones & levels

Each of the ten zones has ten sub-level steps. These are the base Score thresholds for their bosses on Normal.

#ZoneBoss gateModifiersBoss
1DESERT SANDS372K; CLONE 13
2LAKEFRONT936KScore ×2; enemy HP ×2; Energie ×0.5; civilian bonus ×1.5SÜNDER
3CITY OF BONE AND MEAT2.24MEnemy damage ×2THE HIGHBORN
4HOUSE OF DUST5.43MPerks OFFCHILD
5FLY ME TO THE MOON12.9MNo civilian bonusTHE MOON
6TERMINAL VELOCITY30.9MPerks OFFGODKILLER
7TWISTED OFFICE74.9MGlitch selvesMICHAEL
8CITY OF COMMUNAL SUFFERING178.8MEnemy damage ×212
9SPINE OF THE WORLD430.6MNo civilian bonus; glitch selves; Spine lockoutsMONITOR
10HEAVEN1.03BNo civilian bonus; Perks OFF; Heaven rules; glitch selvesGOD

Menus, saves, and Game Over

THE HUNT is a tab within the Lexicon. CONSUME!, ADS, CREDITS, SPECIAL CODE, and REPORT A BUG are found on the COMMUNITY & CODES page.

If loading a save fails, the game displays a “couldn’t load your save” message and offers RETRY.

Each Game Over displays one ad per death, cycling in this order: Da HooliganZ → Gamer Quotient → Killer 13 ebooks → Ave Violentia → CONSUME!.

03 / Core mechanics

Attack: Tap to attack. The supplied guide gives damage per tap as 10 × 1.10^(kills) × (NG cycle + 1).

Score: Kills award Score, opening level steps and boss gates. Normal boss gates use the updated thresholds below (60% of their former values). NG+ gates continue increasing each cycle, but more slowly than before.

Blutrausch Energie: Kills generate Energie for Skills. Blood Frenzy: The combo mechanic increases attack speed; the source describes ×2.0 attack speed at +200 BLOOD FRENZY with a cap of 50, wording to confirm against the build.

Blood Debt: Killing civilians accumulates a debt that can be exchanged for power through a perk. MAXIMUM RAMPAGE: Every 1,000 manual hits grants a free Battle Bulk window.

Boss Rush: Every 90 kills in a zone, a defeated boss returns for more Score, up to two echoes per zone.

Secret Skill Fusions: Certain simultaneously active skills unlock hidden passive combinations. Erzgott’s Last Stand: Starting at NG+7, the source describes an extended True God confrontation.

ECHO'S MERCY (difficulty note)

Lose twice in a row to the same fight, whether a zone overlord, a Boss Rush echo, or a Hunt ambusher, and the opponent begins to tire. Each defeat reduces his health by 15%, down to a minimum of 50% of its original value, and reduces his damage by 10%, down to a minimum of 65%.

Your first attempt against any boss is always at full strength. ECHO'S MERCY resets when you beat the boss or start a new run. It also resets if you close the game mid-fight. TRUE CYBURN is exempt: the final duel must be faced at full strength.

04 / Monster Lexicon & bestiary

The in-game Lexicon is described as holding 104 rows across five tabs: MONSTERS, ZONE KIN, OVERLORDS, THE HUNT, and FIGURES & WORDS. Rows reveal when encountered; undiscovered entries display as ???. The PDF provides only some of those entries, so this wiki does not invent the missing biographies or definitions.

Common monster pool

MonsterTierPoints
Daemonkinder010
Starfish015
Imp Daemonite020
Troll030
Tall Daemonkinder040
Chimera050
Chaos Uncontrolled060
Human 105
Human 205
Dog-like Daemonkinder08
Mooninite140
Wraith Daemonkinder160
Human 315
Human 415
Humanoid Daemonkinder145
Engel Warrior 12100
Engel Warrior 22150
Engel Warrior 32200
Engel Healer2120
Engel Tank 12250
Engel Tank 22300
Engel Tank 32400
Abyssal Abomination2350
Human 515

The PDF labels the MONSTERS tab as 18 entries but enumerates 24 common-pool rows here. This discrepancy needs verification against the current game data. Tall Daemonkinder has a “tall ×1.6” modifier.

Zone enemies & rewind kin

ZoneRegular enemiesNG+3NG+9
DESERT SANDSCactus Thrall · Sand-Worm DaemonkinderMirage StalkerNULL WANDERER
LAKEFRONTDrowned Bride · Lake LampreyBrine HagDROWNED STATIC
CITY OF BONE AND MEATMeat Sculptor · Bonechoir ChorusGristle GolemFLESHCODE
HOUSE OF DUSTAsh Husker · Dust-Devil SpinnerHollow MatronSMEARED EFFIGY
FLY ME TO THE MOONVacuum Wretch · Crater CrawlerMoonmilk HorrorVOID INDEX
TERMINAL VELOCITYPlummet Thrall · Falling-Star BeastWindshear HarpyFALL//LOOP
TWISTED OFFICEOvertime Clerk · Coffee DaemoniteMiddle ManagerFATAL EXCEPTION
CITY OF COMMUNAL SUFFERINGSuffering Congregant · Chained PenitentWeeping CollectorAGONY OVERFLOW
SPINE OF THE WORLDVertebra Lurker · Marrow DrinkerSpinal CentipedeMARROW BUFFER
HEAVENHalo Warden · Trumpeter SeraphThronefire CherubSERAPH.CORRUPT

05 / Bosses

The ten ladder bosses each have a first-win reward and distinct mechanic. HP is expressed as a multiplier of base HP at level 1 on Normal.

#BossHPMechanic
1CLONE 13×30clonebulk
2SÜNDER×50regen
3THE HIGHBORN×58ward
4CHILD×30ethereal
5THE MOON×150hp
6GODKILLER×100drain
7MICHAEL×80heal
812×60countdown
9MONITOR×100disable
10GOD×200phases

06 / Secrets & codes

The guide lists six off-ladder hidden bosses, with fight order randomized per save: VICE · JUPITER · MIDBOSS · CYBURN · TRUE GOD · TRUE CYBURN. First wins award Score.

Collectibles include seven unlockable COLLECTION art plates, six rare-drop plates (listed as 15% per kill, pity at five), and seven hidden bestiary cards.

Publicly shareable special codes

XIII · XBELRX · SAFEGUARD

Enter these under Menu → COMMUNITY & CODES → SPECIAL CODE.

  • XIII: Grants the Lucky 13 perk permanently.
  • XBELRX: “He remembers you.” 13 is dropped directly in front of Cyburn.
  • SAFEGUARD: Gives 13 a shield worth half his HP, refilled only at the end of a zone.

07 / Skills

Skills consume Blutrausch Energie according to the guide, although its skill cost column is labeled “PP.” The labels should be checked before publication. Up to two skills can be active; Summoning Desert occupies both slots. Tapping an active skill again cancels it.

SkillSource-listed costEffect
BATTLE BULKFree (armed by Perk)Next kill transforms you: ×2 HP and offense, full heal, lasts ten kills
HUNTER SEEKER10 PPAttacks hit ethereal enemies for 1 minute
SHIELD EATER20 PPAttacks damage shield instead of HP for 1 minute
ALL IS FOOD50 PPAbsorb 20% of killed monster HP for one enemy
VAMPIRE75 PPAbsorb 10% of damage dealt for one enemy
SUMMONING DESERT100 PPAt ≤50% max HP: 30 seconds of shield/ethereal nullification; then 10-second Energie drought

08 / Perks

Perk Points are awarded once per 6M Score (previously every 10M).

Spend Perk Points to reshape combat and progression. The guide describes “Perk Mania” as awarding one free copy of each one-shot perk per new NG+ cycle; Armor and Mana Monster return every cycle while others lock after one purchase.

PerkCostEffect
Speed Lust1 PPDouble attack speed
Assault Fiend2 PPDouble attack power
Double Kill3 PP2 attacks per click
Massacre A Trois5 PP3 attacks per click
Pentakill8 PP5 attacks per click
KILL 'EM ALL12 PP10 attacks per click
Mana Monster4 PP+50% max Energie per run owned
Hungry Like The Wolf6 PPDouble game speed
Speed Demon10 PPTriple game speed
Armor5 PP+50% max HP per run owned
Double Bladed8 PPMirrored Meat Cleaver
Pinball Wizard10 PPDouble points from all sources
Automatic Blitz15 PPAuto-attack; disables abilities
Lucky 137 PPCritical chance 10% → 13%
Perk Eater1 PP+10% damage per PP fed; no limit

09 / Endings

The section below reveals the game's ending structure. It stays collapsed until deliberately opened.

⚠ Reveal major story and secret-ending spoilers

Normal run

Defeat the ten bosses and GOD in Heaven, followed by the Coffin Sequence, Rewind Ceremony, and NG+1.

NG+1 through NG+9

Defeat GOD in each cycle. The guide describes additional summit scenes with Erzgott, the Daemonkaiser, and an expanded NG+8 sequence.

Secret ending

On the tenth run, the golden stairs lead to the Void rather than Heaven. The source describes a tenfold Overpowered Mode, a duel against TRUE CYBURN, the Celestial Bodies joining 13, and a final sequence involving the Door and Astalon. Losing traps that save in an endless NG+ loop.

10 / Source & maintenance

Originally adapted from the seven-page Killer Clicker community guide, with subsequent gameplay and interface updates supplied by the author.

Editorial checks before public release: verify the Lexicon count versus enumerated common monsters; confirm skill cost currency (“PP” versus Energie); confirm Blood Frenzy cap wording; and review the publication of hidden boss names.