01 / Walkthrough
The full route spans ten runs : Normal, followed by New Game+1 through New Game+9. Earn Score to open boss doors; defeat a zone boss to advance west. Each run culminates in Heaven. The guide estimates roughly 23–26 hours to the Secret Ending for the full route.
After a completed run, progression rewinds and purchased Perks carry forward. Later cycles multiply challenge and rewards. The guide mentions Automatic Blitz + Iconic Pinball from NG+1, but does not define “Iconic Pinball” separately.
02 / Zones & levels
Each of the ten zones has ten sub-level steps. These are the base Score thresholds for their bosses on Normal.
| # | Zone | Boss gate | Modifiers | Boss |
|---|---|---|---|---|
| 1 | DESERT SANDS | 372K | ; | CLONE 13 |
| 2 | LAKEFRONT | 936K | Score ×2; enemy HP ×2; Energie ×0.5; civilian bonus ×1.5 | SÜNDER |
| 3 | CITY OF BONE AND MEAT | 2.24M | Enemy damage ×2 | THE HIGHBORN |
| 4 | HOUSE OF DUST | 5.43M | Perks OFF | CHILD |
| 5 | FLY ME TO THE MOON | 12.9M | No civilian bonus | THE MOON |
| 6 | TERMINAL VELOCITY | 30.9M | Perks OFF | GODKILLER |
| 7 | TWISTED OFFICE | 74.9M | Glitch selves | MICHAEL |
| 8 | CITY OF COMMUNAL SUFFERING | 178.8M | Enemy damage ×2 | 12 |
| 9 | SPINE OF THE WORLD | 430.6M | No civilian bonus; glitch selves; Spine lockouts | MONITOR |
| 10 | HEAVEN | 1.03B | No civilian bonus; Perks OFF; Heaven rules; glitch selves | GOD |
Menus, saves, and Game Over
THE HUNT is a tab within the Lexicon. CONSUME!, ADS, CREDITS, SPECIAL CODE, and REPORT A BUG are found on the COMMUNITY & CODES page.
If loading a save fails, the game displays a “couldn’t load your save” message and offers RETRY.
Each Game Over displays one ad per death, cycling in this order: Da HooliganZ → Gamer Quotient → Killer 13 ebooks → Ave Violentia → CONSUME!.
03 / Core mechanics
Attack: Tap to attack. The supplied guide gives damage per tap as 10 × 1.10^(kills) × (NG cycle + 1).
Score: Kills award Score, opening level steps and boss gates. Normal boss gates use the updated thresholds below (60% of their former values). NG+ gates continue increasing each cycle, but more slowly than before.
Blutrausch Energie: Kills generate Energie for Skills. Blood Frenzy: The combo mechanic increases attack speed; the source describes ×2.0 attack speed at +200 BLOOD FRENZY with a cap of 50, wording to confirm against the build.
Blood Debt: Killing civilians accumulates a debt that can be exchanged for power through a perk. MAXIMUM RAMPAGE: Every 1,000 manual hits grants a free Battle Bulk window.
Boss Rush: Every 90 kills in a zone, a defeated boss returns for more Score, up to two echoes per zone.
Secret Skill Fusions: Certain simultaneously active skills unlock hidden passive combinations. Erzgott’s Last Stand: Starting at NG+7, the source describes an extended True God confrontation.
ECHO'S MERCY (difficulty note)
Lose twice in a row to the same fight, whether a zone overlord, a Boss Rush echo, or a Hunt ambusher, and the opponent begins to tire. Each defeat reduces his health by 15%, down to a minimum of 50% of its original value, and reduces his damage by 10%, down to a minimum of 65%.
Your first attempt against any boss is always at full strength. ECHO'S MERCY resets when you beat the boss or start a new run. It also resets if you close the game mid-fight. TRUE CYBURN is exempt: the final duel must be faced at full strength.
04 / Monster Lexicon & bestiary
The in-game Lexicon is described as holding 104 rows across five tabs: MONSTERS, ZONE KIN, OVERLORDS, THE HUNT, and FIGURES & WORDS. Rows reveal when encountered; undiscovered entries display as ???. The PDF provides only some of those entries, so this wiki does not invent the missing biographies or definitions.
Common monster pool
| Monster | Tier | Points |
|---|---|---|
| Daemonkinder | 0 | 10 |
| Starfish | 0 | 15 |
| Imp Daemonite | 0 | 20 |
| Troll | 0 | 30 |
| Tall Daemonkinder | 0 | 40 |
| Chimera | 0 | 50 |
| Chaos Uncontrolled | 0 | 60 |
| Human 1 | 0 | 5 |
| Human 2 | 0 | 5 |
| Dog-like Daemonkinder | 0 | 8 |
| Mooninite | 1 | 40 |
| Wraith Daemonkinder | 1 | 60 |
| Human 3 | 1 | 5 |
| Human 4 | 1 | 5 |
| Humanoid Daemonkinder | 1 | 45 |
| Engel Warrior 1 | 2 | 100 |
| Engel Warrior 2 | 2 | 150 |
| Engel Warrior 3 | 2 | 200 |
| Engel Healer | 2 | 120 |
| Engel Tank 1 | 2 | 250 |
| Engel Tank 2 | 2 | 300 |
| Engel Tank 3 | 2 | 400 |
| Abyssal Abomination | 2 | 350 |
| Human 5 | 1 | 5 |
The PDF labels the MONSTERS tab as 18 entries but enumerates 24 common-pool rows here. This discrepancy needs verification against the current game data. Tall Daemonkinder has a “tall ×1.6” modifier.
Zone enemies & rewind kin
| Zone | Regular enemies | NG+3 | NG+9 |
|---|---|---|---|
| DESERT SANDS | Cactus Thrall · Sand-Worm Daemonkinder | Mirage Stalker | NULL WANDERER |
| LAKEFRONT | Drowned Bride · Lake Lamprey | Brine Hag | DROWNED STATIC |
| CITY OF BONE AND MEAT | Meat Sculptor · Bonechoir Chorus | Gristle Golem | FLESHCODE |
| HOUSE OF DUST | Ash Husker · Dust-Devil Spinner | Hollow Matron | SMEARED EFFIGY |
| FLY ME TO THE MOON | Vacuum Wretch · Crater Crawler | Moonmilk Horror | VOID INDEX |
| TERMINAL VELOCITY | Plummet Thrall · Falling-Star Beast | Windshear Harpy | FALL//LOOP |
| TWISTED OFFICE | Overtime Clerk · Coffee Daemonite | Middle Manager | FATAL EXCEPTION |
| CITY OF COMMUNAL SUFFERING | Suffering Congregant · Chained Penitent | Weeping Collector | AGONY OVERFLOW |
| SPINE OF THE WORLD | Vertebra Lurker · Marrow Drinker | Spinal Centipede | MARROW BUFFER |
| HEAVEN | Halo Warden · Trumpeter Seraph | Thronefire Cherub | SERAPH.CORRUPT |
05 / Bosses
The ten ladder bosses each have a first-win reward and distinct mechanic. HP is expressed as a multiplier of base HP at level 1 on Normal.
| # | Boss | HP | Mechanic |
|---|---|---|---|
| 1 | CLONE 13 | ×30 | clonebulk |
| 2 | SÜNDER | ×50 | regen |
| 3 | THE HIGHBORN | ×58 | ward |
| 4 | CHILD | ×30 | ethereal |
| 5 | THE MOON | ×150 | hp |
| 6 | GODKILLER | ×100 | drain |
| 7 | MICHAEL | ×80 | heal |
| 8 | 12 | ×60 | countdown |
| 9 | MONITOR | ×100 | disable |
| 10 | GOD | ×200 | phases |
06 / Secrets & codes
The guide lists six off-ladder hidden bosses, with fight order randomized per save: VICE · JUPITER · MIDBOSS · CYBURN · TRUE GOD · TRUE CYBURN. First wins award Score.
Collectibles include seven unlockable COLLECTION art plates, six rare-drop plates (listed as 15% per kill, pity at five), and seven hidden bestiary cards.
Publicly shareable special codes
Enter these under Menu → COMMUNITY & CODES → SPECIAL CODE.
- XIII: Grants the Lucky 13 perk permanently.
- XBELRX: “He remembers you.” 13 is dropped directly in front of Cyburn.
- SAFEGUARD: Gives 13 a shield worth half his HP, refilled only at the end of a zone.
07 / Skills
Skills consume Blutrausch Energie according to the guide, although its skill cost column is labeled “PP.” The labels should be checked before publication. Up to two skills can be active; Summoning Desert occupies both slots. Tapping an active skill again cancels it.
| Skill | Source-listed cost | Effect |
|---|---|---|
| BATTLE BULK | Free (armed by Perk) | Next kill transforms you: ×2 HP and offense, full heal, lasts ten kills |
| HUNTER SEEKER | 10 PP | Attacks hit ethereal enemies for 1 minute |
| SHIELD EATER | 20 PP | Attacks damage shield instead of HP for 1 minute |
| ALL IS FOOD | 50 PP | Absorb 20% of killed monster HP for one enemy |
| VAMPIRE | 75 PP | Absorb 10% of damage dealt for one enemy |
| SUMMONING DESERT | 100 PP | At ≤50% max HP: 30 seconds of shield/ethereal nullification; then 10-second Energie drought |
08 / Perks
Perk Points are awarded once per 6M Score (previously every 10M).
Spend Perk Points to reshape combat and progression. The guide describes “Perk Mania” as awarding one free copy of each one-shot perk per new NG+ cycle; Armor and Mana Monster return every cycle while others lock after one purchase.
| Perk | Cost | Effect |
|---|---|---|
| Speed Lust | 1 PP | Double attack speed |
| Assault Fiend | 2 PP | Double attack power |
| Double Kill | 3 PP | 2 attacks per click |
| Massacre A Trois | 5 PP | 3 attacks per click |
| Pentakill | 8 PP | 5 attacks per click |
| KILL 'EM ALL | 12 PP | 10 attacks per click |
| Mana Monster | 4 PP | +50% max Energie per run owned |
| Hungry Like The Wolf | 6 PP | Double game speed |
| Speed Demon | 10 PP | Triple game speed |
| Armor | 5 PP | +50% max HP per run owned |
| Double Bladed | 8 PP | Mirrored Meat Cleaver |
| Pinball Wizard | 10 PP | Double points from all sources |
| Automatic Blitz | 15 PP | Auto-attack; disables abilities |
| Lucky 13 | 7 PP | Critical chance 10% → 13% |
| Perk Eater | 1 PP | +10% damage per PP fed; no limit |
09 / Endings
The section below reveals the game's ending structure. It stays collapsed until deliberately opened.
⚠ Reveal major story and secret-ending spoilers
Normal run
Defeat the ten bosses and GOD in Heaven, followed by the Coffin Sequence, Rewind Ceremony, and NG+1.
NG+1 through NG+9
Defeat GOD in each cycle. The guide describes additional summit scenes with Erzgott, the Daemonkaiser, and an expanded NG+8 sequence.
Secret ending
On the tenth run, the golden stairs lead to the Void rather than Heaven. The source describes a tenfold Overpowered Mode, a duel against TRUE CYBURN, the Celestial Bodies joining 13, and a final sequence involving the Door and Astalon. Losing traps that save in an endless NG+ loop.
10 / Source & maintenance
Originally adapted from the seven-page Killer Clicker community guide, with subsequent gameplay and interface updates supplied by the author.
Editorial checks before public release: verify the Lexicon count versus enumerated common monsters; confirm skill cost currency (“PP” versus Energie); confirm Blood Frenzy cap wording; and review the publication of hidden boss names.